Don't Breathe V1.1 is live


Updates have been made to the "Don't Breathe" TTRPG game.

Based on feedback gained from playtesting, I have made some changes to the core mechanic that I think will be engaging as far as providing a bonus free for players to use, but establishing universal consequences for every player in the group. Do they choose to be selfish and use this mechanic? Or does everyone agree to use it sparingly?

The choose is with you and your table and how you choose to survive.

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